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Showing posts from May, 2016

8 Rules for building Great Products

In a Medium blog, Mitchel Harper shares his thoughts on what makes great products.

1. BFBC - Build For your Best Customers

They bring you most revenue and are willing to pay for upgrades and newer products. Give a higher weight age for their feedback.

2. Solve Tier I Problems

Tier I - One of top 3 problems of potential customers. If  you are solving a Tier I problem you will have the Customers' attention and budget spend. The rest are Vitamins - "nice to have fixed" problems.

3. Build 'simple to understand' products

Design is your most important feature. Every time the user experience is great, a startup's revenue grow like weed.

4. Make a cupcake

Most startups try to build the wedding cake (the big final product) on their first iteration instead of starting small with a cupcake, then turning it into a cake (based on customer feedback) and then finally into a wedding cake (again, based on customer feedback).

4. Prioritize Customer Feedback and make Themed releases

What is Great Design? - Illustrated in 3 Doodles

In a Medium Blog, Julie Zhou, VP - Product Design at Facebook shares (pun intended) a few doodles on what is Great Design. She calls it as the congruence of high "Positive Utility" and lotsa "Customer/User Love"

The Ambition Hierarchy of Designers

Catch the 3rd Doodle here

We've been getting our hands dirty at trying to get well designed infographics on Venture Capital & Private Equity. You can catch the stories here

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